class WTFEquipNadeStunProj extends WTFEquipLethalInjectionProj;

function Timer()
{
	if (StuckTo != None)
	{
		if (StuckTo.Health <= 0)
			Destroy();
			
		if (ROLE == ROLE_Authority)
		{
			//StuckTo.TakeDamage(Damage, Instigator, StuckTo.Location, MomentumTransfer * Normal(Velocity), MyDamageType);
			StuckTo.bStunned=(LifeSpan >= 3.0);
				
			/*
			Only slow them down if they are faster than our penalty.
			This is so we don't accidentally speed them back up if they are under
			a worse penalty than ours- such as the one Stun Grenades apply.
			*/
			if (StuckTo.OriginalGroundSpeed > SlowedGroundSpeed)
				StuckTo.OriginalGroundSpeed=SlowedGroundSpeed;
		
			if (LifeSpan <= 1.0)
				StuckTo.OriginalGroundSpeed=DefaultGroundSpeed;
		}
	}
}

defaultproperties
{
     ReduceSpeedTo=0.300000
     bSlowPoison=True
     Damage=0.000000
     LifeSpan=5.000000
}
